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So
you’re wondering about how
PvP works in Aion right?
You’re a little frustrated
at being forced to PvP in a
little box dryfucking
pillars and dealing with
constant imbalanced bullshit
right? No worries my
friends, welcome to the
promised land of PvP! But
fear not my little carebears,
there’s room for you in this
world too. Get ready to
thicken that skin and temper
yourself in a world where
the conflict set forth by
lore isn’t just an
afterthought to the gameplay.
A
little while ago Ten Ton
Hammer was able to interview
Aion Producer Brian Knox
during the San Diego
Comic-con. The format below
is going to be:
white text shows
the question,
blue text shows
the answer,
red text is my
comparison to preset
expectations (WoW).

Ten Ton Hammer:
In some previous
interviews, you’ve discussed
PvE and PvP being separate.
Is that really the case?
I’ve been hearing about
people who were in PvE
having to engage in PvP
against people that came to
their area via portals and
things like that. What’s the
real PvP scope of Aion look
like?
Brian
Knox:
Basically the scope
is that PvE and PvP are
blended together in Aion.
That said, you can choose
your path as far as where
you want to go and you’re
not penalized if you want to
switch your mindset partway
- if you want to go from PvE
to PvP and vice versa.
There
technically aren’t any pure
PvE zones outside of the
pre-level 20 areas. That
doesn’t mean you’re under
constant attack, just means
that you might see enemy
players occasionally.

Ten Ton Hammer:
So
that’s where everyone was
confused.
Brian::
One
of our major aspects
of the game is the
concept of earning
Abyss points. You
can earn these via
PvP and PvE. So for
instance if you’re
out kill the Balaur,
you can get - let’s
say - ten Abyss
points. And if
you’re killing
players you get ten
Abyss points. You
can earn the same
gear by killing
either the Balaur or
the PvP.
You
might make different
choices in your gear
depending on your
playstyle, but
you’re still earning
points in a
particular
direction. You don’t
have to “restart” if
you decide that you
want to play
something different
than PvP or PvE.
You
also get experience
by killing enemy
players based on
their rank and
level. Too many
times I’ve seen
people do nothing
but raid in WoW and
then get bored and
decide to PvP, they
start off with no
PvP gear and next to
no experience at
all. They get
destroyed and it
pretty much shuts
that door of
gameplay.

Ten Ton Hammer:
What about players
that are in a
dungeon or engaged
in active PvE? Is
there a chance for
them to get
ambushed?
Brian:
There’s world PvP,
but we also
instanced PvP as
well. When we launch
there’s going to be
sixteen new
instances
than what their is
in beta. Everyone
knows that you’re
going in to fight
against other
players. But in the
world PvP, if you’re
on the Abyss you’re
putting yourself out
there on the line.
That’s also where a
lot of the good
rewards are and - I
think - where a lot
of the fun is in
Aion.
That said, if you’re
on your side of the
world, eighty to
ninety percent of
what you’re doing is
basic PvE. Players
can receive these
“infiltration
quests” however
where they can jump
through portals and
go to the other side
of the world.
There’s a whole
system in place to
help stop griefing
and that sort of
thing, but it still
keeps you on your
toes. It should
remind them that a
battle is still
occurring without
having them be
constantly harassed.
The system to stop
griefing (not
ganking) isn’t going
to stop it
completely but it
does a good job. If
a player kills
enough enemy players
in their own zones
he’ll get certain
debuffs that
eventually make him
visible on the zone
map as well as
announce him in chat
by name. Killing
this guy grants a
major buff to
players int he area
of his death and he
cannot resurrect in
that zone or use the
rift to re-enter for
a while. The rift
system is too keep
reminding players
that there
is another
faction out there,
you do
have enemies, and
you’re not teaming up with them
ever.

Ten Ton Hammer:
Let’s say players
are in an end game
raid sort of
scenario. Is there
any way for players
from the opposing
faction to get into
that raid and mix
things up with other
players?
Brian:
If
it’s an Abyss raid,
then yes. It could
happen. But that’s
the way the Abyss is
designed. If you’re
in an instanced raid
that is your special
little piece of the
world.

Ten Ton Hammer:
Can you go all the
way to the end game
while staying on
your floaty little
continent?
Brian:
Certainly.

Ten Ton Hammer:
Is the gear a little
bit better in the
Abyss? What’s the
draw to go there?
Brian:
There
are some good pieces
to be attained in
the higher level PvE
questing, but a lot
of the really
awesome rewards are
in the Abyss.
There
are a lot of great
quests in PvE
though, and we
wanted players to
enjoy PvE where
players are enjoying
what they’re doing
without feeling like
they’re being
harassed all the
time. We think the
Abyss creates an
environment where
everyone’s on an
even playing field
with the different
factions. You’re
just always aware of
what’s going on.
Lets
be honest, the end
game for Aion has to
do with PvP. The
ultimate enemy is
the other player
faction and the NPC
faction of the
Balaur. You find the
Balaur predominantly
in the Abyss, and
you fight your enemy
faction players
there too.

Ten Ton Hammer:
What does fortress
PvP look like?
Brian:
There
are three tiers to
the Abyss. There’s a
bottom layer, a top
layer, and then the
middle, core layer.
Each of these layers
is progressive in
level. The Abyss is
a lot of the
end-game, but it’s
not like you need to
level to fifty to do
it.
In a
lot of games, your
pay off feels like
it comes at the end…
in the Abyss, you
really can start
into the action at
level twenty-five
and the entire lower
area is really
geared towards that
sort of player.
You’ll be able to
start sieging things
and helping out with
fortresses at level
twenty-five.
Eventually you’ll
graduate to the top
level and then
eventually to the
middle, core area.
God I
love this. In WoW,
you don’t really get
shit (lets not kid
ourselves) until you
reach the level cap.
They even make
leveling so fast and
easy because they
want you to
experience the end
game stuff. In other
words, you don’t
have jack shit to do
until Lv 80 (the cap
for WotLK) and that
sucks. In Aion, you
start enjoying the
fruits of
developmental labor
right away at 25,
just scaled down to
your level. Imagine
having an Ulduar
quality raid at
level 30? 40?

Ten Ton Hammer:
What can players
capture in sieges?
Brian:
You
can capture
artifacts anytime
you want - there’s
not set time limit
on these - and
they’ll give your
legions (Aion
guilds) buffs, or it
will debuff the
other side. You
capture these
artifacts and
they’re actually
really helpful in
capturing the big
fortress.
The
fortresses are
timed, but they’re
not a once-a-week
sort of timed
events. They’re
nightly and they
vary.
So
you’re not expected
- if you hold a
fortress - to defend
it for weeks and
weeks and weeks.
It’s meant to
fluctuate back and
forth so players can
enjoy the content.
The Balaur - the PvE
race - can own it as
well. You have to
compete against both
factions.
Oh
look, constant
reasons to engage in
PvP or group
activity! God
forbid! A 3rd
faction that can own
bases as well to
keep things balanced
and equalized?
BLASPHEMY! Guild
buffs for playing
together like a
team!? Hold on 2
drops of piss just
came out I’m so
excited.

Ten Ton Hammer:
Let’s say you’re a
top-end guild. What
are some of the
advantages of
concentrating your
time on fortresses?
Brian:
As
you control the
fortresses, your
influence rations
change in the game,
which changes the
tax rate. The prices
on gear and items
all go up and down
based on your
faction ownership.
You
also gain access to
specific shops
within the fortress
and in our launch
version there will
be dungeons that are
a part of
fortresses. These
will be only
accessible through
the fortresses.
So
engaging in PvP
grants access to
good gear, financial
boons, and PvE
content. Any
complaints?

Ten Ton Hammer:
What if you have the
highest ranking on
the server in terms
of Abyss points?
Brian:
You
can actually have a
skill that turns you
into a raid boss for
a particular amount
of time. Obviously
this skill has a
*long* cool down
timer, but lasts for
five to ten minutes-
Wait,
so you’re going to
have a way for
people to actually
know who’s a good
player and give them
reason to rally
under him/her?

Ten Ton Hammer:
You’re badass!
Brian:
Exactly. But it does
have a cooldown
timer so you can’t
just sit around and
grief people.
There’s also a thing
that lets people
know that you’re in
the zone and they
should come and
attack you to try to
knock you off.

Ten Ton Hammer:
But you could use it
if you wanted a
really high-level
person to try to
help take down a
fortress or
something like that.
Brian:
Right.
So
let’s say once a
week or whatever,
you can become a
raid boss, lead a
charge and downright
fucking annihilate
the enemy winning a
clutch victory for
your faction. Or you
can waste it by
ganking and being a
douche in which case
people on the server
will most likely
shit on your name. I
like this.

Ten Ton Hammer:
What’s the sweet
spot for guild
membership?
Brian:
We
actually limit guild
numbers - I believe
it’s max at ninety
at guild rank 3. You
have three ranks,
and each time you
rank up you can
invite more players
in and you get
different ways to
customize your
guild.
Customization means
being able to upload
you own images to
the guild tabard or
Legion Cape or
whatever they call
it. You get access
to legion shops. I
like this concept of
guild pride. Kind of
how WoW was back
before cross server
battlegrounds and
server transfers.

Ten Ton Hammer:
Anything else
players should know?
Brian:
I
think it’s important
for players to go in
and try out our PvP
experience during
our beta event
weekends that we’re
holding. We’re going
to open it up even
further in our next
pass, so players
should get in and
get to see how
things operate.
Also,
I think players
should know that we
are launching with
three major updates
on the game, so that
means three major
balancing passes
already in place
before people even
get to jump into
Aion.
So
we’re getting a game
that’s been balanced
and tweaked for
about a year already
in the Asian market
where PvP is like a
fucking bloodsport
and treated with the
seriousness of the
Olympics. I can’t
wait.

The mechanic in Aion
is that at Level 25
you can enter the
lower level of the
Abyss. You can take
part in PvP, in PvE,
in Fortress raids
and siege warfare as
well as capturing
relics and other
strategic points.
These activites add
to the greater sum,
so players int he
high levels fighting
in the Abyss Core
capturing castles
matter just as much
as those in the
lower areas doing
the same. The
rewards are
obviously better and
designed for that
player level.
This is part of the
leveling
in the game, not
just a means to get
your character gear.
The leveling in Aion
as well is
infinitely slower
than that of WoW for
obvious reasons, the
cap is 50, not 80.
The developers would
rather put emphasis
on enjoying and
experiencing all
there is to offer on
your way to the cap
so when you get
there you’re a
seasoned player and
now have access to
the best the game
has to offer. That’s
how WoW used to be
when the cap was 60.
Now you pretty much
have to hustle
through 70 levels of
watered down and
castrated content
that’s viewed as
worthless and
obsolete so you can
see the level 80
content. Back when
we were first
starting out,
Scarlet Monastery
was an incredible
place you farmed for
weeks. Now you don’t
even need to bother
entering once
because of heirloom
items, extremely
cheap mounts, and
let’s face it; free
fucking level ups if
you decide to use
the recruit a friend
feature. Lets be
honest. That wasn’t
put in because they
want new accounts.
That was put in for
people to level up
alts faster.
When
the cap gets raised
AGAIN in the next
expansion, you’ll
see people making 5
man groups to kill
Arthas, or a Death
Knight solo him |